using System;

namespace Server.Items
{
	public class ResilientBracer : GoldBracelet
	{
		public override int LabelNumber { get { return 1072933; } } // Resillient Bracer

		public override int PhysicalResistance { get { return 20; } }

		[Constructable]
		public ResilientBracer()
		{
			Hue = 0x488;

			//SkillBonuses.SetValues(0, SkillName.MagicResist, 15.0);

			Attributes.BonusHits = 5;
			Attributes.RegenHits = 2;
			Attributes.DefendChance = 10;
		}

		public ResilientBracer(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.WriteEncodedInt(0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadEncodedInt();
		}
	}
}
